This year's box-office performance has been nothing exciting in what Variety's Dave McNary has deemed a "solid rather that spectacular" first quarter for Hollywood. While his March 27th article points to a modern theater-going slump, and states: "if were it not for the standout $64 million perf of tween concert fave Hannah Montana/Miley Cyrus: Best of Both Worlds, 2008 would trail last year's total." That film was one of only two 3D pictures this quarter (the second was U2 3D) and has already shown the widespread popularity cutting-edge 3D image polarization technology has on audiences around the country. Ultimately, the imminent switch to 3D movies, which Hollywood insiders suggest, could be sooner than anyone would have expected. 3D cinema has become the potential next step for cinema as movie exhibitors, in competition with home theater technology, face the necessity to once again redefine the movie-going experience.Thus far, the only company to spearhead an affordable modification of the 3D experience has been Real D. With the acquisition of a company called Sterographics in 2005, Real D took the reigns of technologies that had been in "the high-end 3D visualization market for about thirty years." Before Real D came on the scene, Sterographics had provided their technology for NASA, the US military, and various Fortune 5000 companies with the intent to recreate the three dimensional illusion which the human eye sees every day. Presenting a new age of 3D experience to Hollywood in an affordable way, Real D hopes to redefine the standard of a theater-going experience, which should double-handedly drive audiences back to the theaters and do away with piracy (one will only see a blurry image without the glasses). In an interview with ComingSoon.net's Edward Douglas, Real D CEO Michael Lewis illustrates the current status of 3D cinema as it emerges into the mainstream: "People have been using the word 'game change' or 'biggest thing since color and sound.'" Lewis and Real D have thus far appealed to both the executives and artists within Hollywood, who view 3D technology as audience attraction and more importantly, storytelling tool. Lewis states, "We spend a lot of time with filmmakers. [...] It's about them wanting to tell their story in a new way." Providing filmmakers with the tools necessary to not only shoot, but conceptualize storytelling in a third dimension, Real D and Lewis have come to bridge the gap that once held filmmakers and 3D at odds: "We provide a lot of visualization technology so they can actually see what they're producing. Eyewear, different things, while you're shooting, so you can see what's going on." To appeal to studio executives, who would ultimately make the final decision and greenlight new 3D projects in the works, Lewis focused to get their foot in the door by reinforcing the idea that if 3D is a wave of the future, then the future is now: "We spent a lot of time doing outreach with directors, producers, production personnel, and we do a lot of 3D 101 classes." While the prospect of this new technology sounds promising, the struggle for 3D to find its place in Hollywood has been a long and arduous journey.
Although the origins of 3D or steroscopic motion pictures date back to British film pioneer William Friese-Greene in the 1890s, cumbersome techniques and expensive technology failed to impact the theater-going experience. Hollywood found other technological modifications profitable, such as sync sound and color and 3D failed to permeate mass appeal because the images were often times blurry, rough around the edges, or layered out of sync; obstructing the storytelling rather than strengthening it. Most audiences were introduced to 3D movies was in the form of anaglyph images during Hollywood's Golden Era, which ranged from the end of silent pictures in the late 1920s to the introduction of television in the 1950s. The low-end anaglyphic process, in which an audience member would view two independently tinted imagines (often one blue and one red) through two color glasses (with each lens a different color, corresponding to the two projected images), was considered the most feasible of its time, but nevertheless fell into obscurity when the dual coloration became too much of a distraction for audience members. This process also required the use of two projectors to layer both colored images on screen and in sync, which cost exhibitors nearly double the price of using the common single projector per film reel. Rather than 3D, film studios and exhibitors looked to cheaper, more profitable modifications that would also strive towards a more immersive experience for audiences such as CinemaScope and THX surround sound. Unfortunately, like Smell-O-Vision in the 1960s, it seemed that 3D would merely remain an artifact of ancient cinema practices. That is, until someone could work the kinks out of the flawed anaglyphic technique.
Today, it is hard to imagine future movie theaters without a three dimensional component. Projections highlight the dwindling incentive audiences face as home theaters become bigger, better, and cheaper as the main driving force. However, such 3D developments may do more for the film industry than make it money - it could change filmmaking forever. Currently slated as the next major development with every studio on board, Michael Lewis states of Real D, "We have all the big blockbusters over the next couple of years. 30 3D films I think have been announced over the next three years or in production, and some of the big movies, but I think you will see an expansion to a much broader audience." Lewis also suggests that once young filmmakers get their hands on this new technology, an entirely new generation of depth oriented storytelling will emerge. The modifications Real D had to take in order to capitalize on 3D where others had failed came with a polarization process that separated each stereo image, while maintaining the image's true colors and sharp edges. Utilizing groundbreaking digital technology, Real D uses the same principals of anaglyphic projection but rather than tinting each image in either red or blue, one image is projected with normal light and the other is tinted in a polarizing filter that is also shaded on one of the lenses of the glasses. As a result, each eye picks up a different image and the brain combines them into a single 3D illusion. Real D and Lewis are far from complete in converting all theaters and filmmakers to the process, but believe a new trend has already begun.While computer animation, such as Pixar's Finding Nemo, is created in a 3D digital atmosphere already, the transformation to 3D takes some time, money and conversion of techniques, but it is nevertheless profitable. Disney has already released the 2007 hit Meet the Robinsons in 3D along with a reissue of Tim Burton's The Nightmare Before Christmas, while DreamWorks Animation has announced a devotion to producing all animated films in 3D beginning in 2009. The hardest, and newest of all Real D 3D filmmaking remains in live action, which will debut its third movie (Hannah Montana/Miley Cyrus: Best of Both Worlds and U2 3D being the first and second) Journey to the Center of the Earth 3D in the Summer - Real D's first live action narrative feature. That film, along with last year's Robert Zemeckis directed Beowulf has already received rave reviews purely based in the storytelling capabilities that Real D has been able to provide filmmakers. Thus far, such early films have been more revered in the spectacle they present than the stories, but this nevertheless excites one to think what could be expected from Academy Award winning writer/director James Cameron's Avatar in 2009. While great feats have been accomplished in the reemergence of 3D cinema in only a few years, Lewis suggests this is only the beginning for 3D and a new immersive experience: "Eventually, it will go to no glasses. We're working on that." I can't wait!
1 comment:
I really appreciated the interesting and engaging post on 3D cinema. I had heard about the wildly successful 3D movie of Hannah Montana/Miley Cyrus: The Best of Both Worlds and wondered about the potential for the technology.
You did an excellent job covering 3D movies thoroughly. As a reader with little knowledge on the subject, I was grateful for the background information and assessment of the current situation. Your post clearly reflects an effort to be relevant to casual moviegoers like myself, but also to more knowledgeable readers.
One thing I appreciated was your take on the potential of this technology to change the experience of movies and its capacity for 3D to enhance storytelling. I can imagine how 3D could revolutionize the movie theatre experience. Too often, traditional coverage of technology can be assessed solely by its potential to make money; you covered this aspect without harping on it.
The links you provided were useful, but I thought there were a couple more that could have been added. Perhaps in the future, you could link to an IMDB page for some of the films and directors you mention.
Also, I wondered while reading your post if there were criticisms on the potential of 3D movies. Maybe you could explore this further in the future.
You closed by looking to the future of 3D and I think you left your readers with an excitement for the widespread use of this technology in the future.
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